Devblog #7 – A bouncy boss

Hello everyone! Welcome to the 7th devblog, we are getting very close to the release date so let’s see what we have been up to this week!

A bouncy boss

We have fully implemented a new boss, this one is a bit strange but very fun to defeat! You just have to split it until there is nothing left, but be careful as it is composed of two parts, one very love-giving and other very hateful, so you have to choose how to attack each ball because if you get it wrong, they will grow and you will have to defeat more and more of them!

More and more polishing

Apart from the boss we have finally implemented the new Dialogue System, some more Steam integration (Steam Cloud, compatibility with Steam Overlay, etc.) and fixed random things and bugs.

What about the press?

Last week we said that it was going to be a press related week, we wanted to send press keys to some youtubers and online press for them to try Antrum and write/make a video about it but every time we tried to do it we discovered more and more issues like bugs, unfinished things, unpolished parts, etc. so we kept delaying the moment to send the keys. We are going to try to send them this week but before we had to fix some issues that happened with Steam, but we are hopeful that we are going to be able to do it. Anyway, as I said last week if you are related to the press, you are a content creator, etc. don’t hesitate to send us an email to